AI Insights · Timothy · July 2021
Top Card Battler Apps on Android in Ireland: Q2 2021 Performance
Explore the performance trends of the top 5 card battler apps on Android in Ireland during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 card battler apps on the Android platform in Ireland demonstrated varying performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Mighty Party from PANORAMIK GAMES LTD saw its weekly revenue peak at approximately $3.5K in early May, with a notable increase from $1.7K at the beginning of April. Weekly downloads showed an initial decline, dropping to around 389 by early June, but maintained a relatively steady flow towards the end of the quarter. The app’s active users showed fluctuations, starting at 3.7K and ending at 3.3K.
Magic: The Gathering Arena by Wizards of the Coast LLC had a significant revenue spike to $1.1K in mid-April, though it experienced a general decline afterward, ending the quarter with $588 in the last week of June. Downloads for this app were highest in early May, reaching over 1K, before tapering off to about 55 by the end of June. Active users rose from 610 at the start of April to 1.6K by early May, then decreased to around 668 by the end of June.
Cards, Universe & Everything from Avid Games showed modest revenue peaks, with $77 in late April and $57 at the end of June. Weekly downloads saw a rise from 64 in late March to 278 by the end of the quarter. The number of active users increased from 78 in late March to nearly 300 by the end of June, showing a steady upward trend.
Plants vs. Zombies™ Heroes by ELECTRONIC ARTS had relatively stable revenue, peaking at $106 in early May. The app’s downloads remained consistent, with minor fluctuations, ending the quarter at roughly 86 downloads per week. Active users hovered around the 600 mark throughout the quarter, showing slight variations but maintaining a steady user base.
Finally, Pokémon TCG Online from The Pokémon Company International did not generate revenue during this period. However, weekly downloads increased from 62 in late March to 118 by mid-June, before slightly tapering off to 97 at the end of the quarter. The active user count showed growth, starting at 181 and reaching 255 by the end of June.
For more detailed insights and data, visit Sensor Tower.